Enatic-cognatic law is available. It originated in ancient Greece and with the conquests of Alexander the Great and the Roman Empire, it would go on to become the dominant religion in the Mediterranean world until the rise of the Abrahamic religions, especially Christianity. (Such as reconquering Slavic lands as a Slav from Christians.) Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. I think there is only one from looking thru the artifact file but cant remember what it was offhand, would have to look it up edit: found it Last edited by salatrin ; … Feudal unreformed pagans typically use gavelkind succession. Each temple looted in a raid gives +1% to moral authority. Diviner read signs before a war to try to improve troop morale. Traits inherited from unreformed religion. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. The other side of the coin is that peace is seen as unbecoming. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. https://crusaderkings-two.fandom.com/wiki/Hellenic_Paganism?oldid=14303. Concubines not allowed. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. With Holy Fury, the Hellenic and Bön faiths can be reformed. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 18 October 2020, at 01:50. Bön is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Prisoners of different religions can be sacrificed for Piety. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. AI rulers will only convert same-group provinces Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. This mod aims at recreating dead or pseudo-dead religions in vanilla Crusader Kings 2. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. Many of these are heresies in CK2; if a heresy becomes more widespread than the parent religion, the parent will become a heresy and vice-versa, and the former heresy will replace it in a game exported to EU4. Pagans may fight back in the name of the old gods, and even seek to eliminate the monotheists from Europe. He is a culturally Norse Germanic pagan but has a Slavic son. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. These doctrines are tied to the reformer's religion. It might be nice if Roman / Hellenic players got the conquest CB that the reformed Roman Empire gets, or something similar, but that may be a bit OP in the end. Can proselytize in pagan capital even when tribal or nomad. Civilized: Unlike most Pagan religions, Hellenism allows unrestricted succession and crown authority laws, and also lacks defensive attrition. Priests cannot inherit. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). Aztec Pyramid construction. No female temple holders. Our education program – Education Our clergy training program – Clergy Videos posted on YouTube – Videos Ritual scripts written by members – Rituals Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. But yea the main idea seems to be to restore it once you reformed the roman empire, with the "delve into classics" decision being more like the "hard" way. No penalty for female ruler. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Can use the divination services of a Haruspex to raise army morale. For tribal pagans, reforming makes it easier to raise tribal organization. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Rulers lose prestige when at peace for too long. With , reformers can decide doctrines for the reformed faith. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. Samaritanism is an Abrahamic religion closely related to Judaism . Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. AI rulers will try to convert their provinces. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. In game, however, Hades/Pluto is included as an Olympian in Hermes/Mercury's place, although he wasn't considered one in real life. Crusader Kings. The other four are all in or near Afghanistan, making reformation possible. Ruler do not receive opinion penalties for raised vassal levies. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. In addition, all pagan faiths can be reformed. The last playable Germanic ruler available is Arnfast of Västerbotten, who dies in 1309. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. Holy sites: Novgorod (shared with Suomenusko), Kiev, Plock, Birlad, and Rugen (shared with Romuva). The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. Hellenic Paganism, as of Holy Fury (Patch 3.0), can now be revived as a religion. Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. A.D. 633: Rise of Islam - Crusader Kings II mod released! Matrilineal marriages are disabled. Incompatible with Eternal Riders and Invaders doctrines. While its holy sites are in locations which are easily taken, most of them lack a temple holding which means holy sites only give half of the usual Moral Authority, forcing Tengri rulers to either build temples or take control of all holy sites. Sky Burials. Use the Delve into the Classics and pick to study Hellenic Religion. We have several local congregations – Demoi and Proto-Demoi Hymns and poetry – Hymnodia Monthly libations. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. I wanted to see what artifacts the hellenic pagans can get but I couldn't find anything about it online, do they not have any? (There is one exception. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Agnatic, agnatic-cognatic, cognatic laws are restricted. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. Heir Designation is allowed (if at least one of. When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. Defensive attrition is a powerful deterrent in the early game. Intermarry Buddhist, Zoroastrian group. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Reformer picks two doctrines. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Combined with not paying any penalty for raising their vassals' levies, this means offensive pagans can muster forces far beyond what their technological levels would suggest. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. People who follow this path are known as Hellenes, Hellenic Reconstructionists, Hellenic Pagans, or by one of many other terms. AI rulers only try to convert provinces if zealous Ancestor Worship. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. 'Greek' Wicca, Greco-Wicca or 'Hellenistic' Wicca. Lose piety when at war against faithful.Penalty to Spymaster steal technology. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. However, the longer the faith goes unreformed, the weaker it becomes. It fleshes out hellenism and celtic paganism and adds events for monotheistic rulers to convert to them (so you can play them without the ruler designer). Raiding culture allows the use of armies to raid while fabricating claims, and still get piety for remaining at peace. From Drew Campbell: “Hellenismos is the traditional, polytheistic religion of ancient Greece, reconstructed in and adapted to the modern world. Showing 1 - 8 of 8 comments. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bön (Tibetan) faiths. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. For feudal pagans, reforming makes it possible to raise crown authority to any level. AI rulers only try to convert provinces if zealous. Gurus. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). My last game, less than 100 years in I had the AI Carolingian Emperor decide he had had enough of this Jesus business and became a celtic pagan. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. Enatic law is enforced, open succession law is unlocked. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. Either Stettin, Wolgast, Rügen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. What is Hellenismos? All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Hellenismos originated with Emperor Julian, when he attempted to bring back the religion of his ancestors following the arrival of Christianity. AI looter prefer coastal counties. However, since Patch 3.0 made it playable, there are a few ways to revive it: Head - None (Dead Religion, no rulers have it as a religion in game), Holy sites - Syrakusa, Thessalonica, Athens, Rome, Alexandria, Catholicism • Catharism • Fraticellism • Waldensianism • Lollardy • Orthodoxy • Bogomilism • Monothelitism • Iconoclasm • Paulicianism • Miaphysitism • Monophysitism • Nestorianism • Messalianism, Sunni Islam • Zikri Islam • Yazidism • Ibadism • Shia Islam • Druzism • Hurufism, Generic Paganism • Norse Paganism • Tengrism • Romuva • Suomenusko • Aztec Paganism • Slavic Paganism • West African Paganism • Hellenic Paganism. Judaism is a monotheistic religion, with its main inspiration being based on or found in the Hebrew Bible (also known as the Tanakh) which has been explored in later texts, such as the Talmud. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Penalty to moral authority and to mission. Autonomous leadership bonus for an attribute depends on original pagan religion. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. No females in the council. Rurik Rurikid, Petty King of Holmgarðr in 867, is the historical founder of the Russian Empire. This version features the ancient cults of the celts, the Druidic religion, and the ancient religion of the Roman and Greek peoples. Haruspicy and Astrology effects. Raiding unavailable if culture doesn't allow raiding. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Crusader Kings II denominations Additional religions and denominations are available in converted savegames from Crusader Kings II. Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. Partially redundant with Children of Perun doctrine. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. No female temple holders. Generic Tengri paganism allows for more levies. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. Bön (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. The traditional religion of the Ancient Greeks involved espousing the Hellenic values and virtues revolving around the Greek gods, in particular, the twelve Olympian gods, as a way of life. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. Patron Deities, Ancestor Worship. Access to Hermetic society. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Rulers lose prestige when at peace for too long. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. Priests cannot marry and cannot inherit. Pagans are able to hold religious feasts (except Tengri/African). – Miles Rout Jul 22 '13 at 6:48 Other pagan faiths have different modifiers. The religion did not fade into history, however, as there are existing practitioners as well as neopaganistic movements to revive or reconstruct it. Inversely, it is much easier for organized religions to convert pagans. Your offensive/defensive capability for stability, faster conversion, and different, time each year bön faiths can sacrificed... Denominations are available in converted savegames from Crusader Kings II: Mods: Roman Invasion- Hellenic... 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